Anime to video game adaptations possess slim options. These adaptions are either developed into an arena battle fighter or a sandbox game to explore the anime’s universe. Shonen anime such as Naruto and Dragon Ball Z have maintained an immense library of games dedicated to the sub-genres. However, a rare occasion amongst the adaptations occurs when popular series are envisioned as fighting games. A 2D game with flashy visuals and fan service through an array of moves. I cannot think of a better series that translates better as a fighting game than Jujutsu Kaisen.
Continue readingTag: fighting games
Fighting games can die. At least, that is the illusion a community can paint without diligent care for a game. Our social media age can influence a gathering with a screenshot without context and pass as facts. In this case, fighting games that have suffered from the lack of smooth net code have always been dealt with growing fatigue. Sure, the game you are describing to your friends is fun but is it playable online? A haunting question that plagued the fighting game community (FGC) for years that has finally been exorcised. Rollback netcode is the future, but what will be of its longevity?
Continue readingI have always admired fighting games from the late 90’s to early 2000’s era. From the arcade cabinets to the comfort of my PlayStation, fighting games was the genre for me. Early Capcom installments like Rival Schools, or Marvel vs Capcom 2 had me constantly coming back for more. It was not until much later when I was properly introduced to the competitive scene to my beloved genre. I found myself trying to prove myself online in Capcom’s revitalized Street Fighter IV. I had a wonderful journey with Street Fighter and found myself with the revelation that I could go no further.
Continue reading